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New FOX Engine screenshots are almost photorealistic

March 4th, 2012 by John

MGS4 was a mixed bag when it came to graphics (and overall.) I was seriously annoyed by some of the textures in the first two acts, but after that the game looks amazing, especially the lighting effects. Look at Snakes face when riding down the elevator to Screaming Mantis in Act 5.

But now the FOX Engine looks like itll wipe the floor with the best looking parts of MGS4.

A = Real
B = As real as your brain tells you it is

The chairs look kind of flat and the lighting on the glass frames dont match, but other than that it looks great.

Whats up with the horse? I thought I euthanized that thing in Peace Walker. Well okay, sure, there was a Strangelove briefing tape that said the horse might not be the Boss horse, but come on, thats just a cop out to use The Boss horse twice. I hope its just there for the tech demo.

But anyway, yeah, the lighting looks great. Im crossing my fingers for better physics.

Source andriasang

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Hideo Kojima explains the meaning of the Ogre Project

February 26th, 2012 by John

Hideo Kojima once said that his next game will either be MGS5 or something new. So whats it going to be, Kojima? Loyalty to your creativity or loyalty to your business? To yourself or to Konami? A new IP or MGS5?

Both, apparently. While a new Metal Gear game is obviously going to happen, it wont be at the expense of his new project (which has been called the taboo project, the devil project, the ogre project, and the oni project) like I feared it would.

Kojima recently tweeted his explanation for the projects name;

Oh BTW, my Ogre Project doesnt mean a game like a ogre nor a game create w/ soul of ogre but a game w/ the use of ogre.

I dont get it either. Who said the game would be like an ogre or have a soul of an ogre? Ogres dont have souls, so of course a game disk couldnt contain an ogres soul.

I guess hes saying that you dont actually play as an ogre/devil/demon/oni, but the gameplay will involve the use of ogres/devils/demons/oni. Thoughts of Old Snake using Metal Gear Mk.II to scout areas and knock out PMCs in MGS4 come to mind, or maybe its more like Minda from The Legend of Zelda: Twilight Princess.

While details are still sketchy, the project seems to be coming along well enough; hes been checking out its progress, along with Risings chip-chop gameplay.

The cycle might be broken, gentlemen! Only time will tell.

Source andriasang

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A Conversation With Hideo Kojima To Be Held At The Smithsonian

February 26th, 2012 by John

We like making fun of Hideo Kojima allot, but in all honesty, its always great to hear him talk about his experience making games, and his design philosophy. Check out some the stuff in our Specials section to see what I mean, especially his GDC Keynote, or the Making of MGS4 stuff.

Or, better yet, somehow break into the now sold out event at the Smithsonian American Art Center, A Conversation With Hideo Kojima on March 17, as part of the Smithsonians The Art of Video Games exhibit, which Metal Gear Solid 1 and 2 is part of.

Hideo Kojima is considered one of the most important and innovative video game designers of his generation. Best known for the Metal Gear series, published by Konami, Kojima introduced a new cinematic style of video game that blended narrative, character development, and artful graphics. Join us for a fascinating conversation with a video game design master and The Art of Video Games curator, Chris Melissinos.

Hopefully someone will record the event so people like me who dont live anywhere near Washington DC can see it.

Source The Smithsonian American Art Museum

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Kojima Productions Wants (to hire) YOU

February 21st, 2012 by John

Well, this is both unexpected and exciting.

Hideo Kojima wants to make the world one again by uniting game developers East and West to work on the next Metal Gear game.

Kojima Productions will be returning to the GDC Career Pavilion (March 6th 9th) to search for skillful engineers, artists, and game creators including;

  • Project engineers for the latest Metal Gear Solid targeted for high end consoles and PC.
  • Engineers to help develop next-gen game engine technology to use with the FOX Engine.
  • Kojima Productions brand manager.

If you are interested in becoming part of the team, please visit the Konami Group booth, #1914, in the Career Pavilion. We look forward to meeting lots of enthusiastic and talented candidates.

Hell, theyre even looking for game designers. Hideo Kojima was always big on how game design is important and how awesome he is at it. Just look at his 2009 GDC Keynote. Maybe he really is trying to pass the torch and stop fucking with Metal Gear already.

More details on job descriptions here.

With this, combined with KojimaPro taking advantage of cool new technology, and The FOX Engine looking amazing in general, Im actually looking forward to Metal Gear Solid 5.

Well, thats all folks. See ya next ti wait, BACK THE FUCK UP.

If you click on the Classified file, you get

I may be the furthest thing you can be from a Big Boss Bro, but even I went HOLY SHIT looking at this.

Whats up with that dog behind him? Wait, look at that patch on his right shoulder! Does Outer Heaven have a HOUND Unit?

I just have one ONE thing to say to this

Please pretty please with nanomachines on top make him go nuts.

Source Front page, Details

Posted in News, Top Stories | 4 Comments


MGS3DS Out Now in North America

February 21st, 2012 by John

This game is so sneaky that I almost forgot to post this today.

Europe gets the game on March 8th.

Right now the only review from a big-name game site/magazine is Nintendo Power which, unsurprisingly, gave the game a 9 out of 10. I just checked IGN and GameSpot and they havent posted their reviews yet.

So I guess you should buy it if you want it?

Source Facebook, Twitter

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KP CG modellers getting lazy using 3D scanning instead!

February 19th, 2012 by Johnno

After mentioning being impressed by L.A. Noire, Kojima is no doubt interested in the tech and it seems that KP is busy playing around with 3D scanning technology. Although theres no sign that they are using it for facial animation, but are indeed using it to transform unnamed programmers into CG characters and now Kojima has revealed through twitter that they are also scanning in other people and military uniforms, weapon details and other interesting subjects.

No doubt a lot of work is going into that FOX Engine and whatever it is Kojima is working on next. Its not a given that these 3D scans, no doubt weighing high on the polygon count, will be used as-is in current generation games. They could be used for reference, normal mapping, or just to test whether their FOX Engine   is scalable to handle higher poly counts for the true next generation amongst other things The only thing we can be sure is that itll involve the military.

As you can see theyre being very thorough! The last photo there being a reference for texture artists.

Yes, this is all highly relevant and necessary research! Organic detail and fabric textures, particularly translucent ones are hard to get right!  They have already submitted a detailed schematic to the Konami committee! This is all detailed and covered in their budget!

Source

Posted in News, Uncategorized | 1 Comment


GamesRadar pays tribute to Kojimas weirdness through pictures

February 17th, 2012 by John

We love Hideo Kojima. Specifically, we love making fun of Hideo Kojima. And as they say on the internet, pics or it didnt happen. Otherwise, there wouldnt be much to make fun of.

For this reason, David Houghton, from GamesRadar, compiled a collection of 47 (oh you cunning fucker) of the most bizarre photos of one of the industrys great game designers, complete with hilarious captions.

There is one picture I wish he included though;

haha. the fucker is an emogelion fan

that actually explains a lot.

-Tamashi_7

Source GamesRadar

Posted in News | 1 Comment


Metal Gear Online to shut down in June

February 14th, 2012 by John

I remember back in the summer of 2009, when I was new to the series and refused to watch any extensive gameplay videos of the singleplayer of Metal Gear Solid 4 beyond a few glimpses of some trailers. Instead, I mainly watched videos of Metal Gear Online which, to me, looked like the coolest online game ever. Shooting from a prone position? Being able to play the game, in all its next-gen HD glory, while listening to Theme of Tara via the in-game iPod? CQC only games? This looks awesome!

After an hour of downloading and twenty-something minutes of installing, I sucked. But it was fun! And I managed to be awesome sometimes. Sure it had its flaws, but it really was the only multiplayer game on the PS3 that held my interest (I never really got into Killzone 2 or Uncharted 2.)

But, if Metal Gear Online 1 for MGS3: Subsistences one-year life span was any indication, its untimely demise was inevitable.

Today, on Valentines Day, Konami announced that Metal Gear Online as we know it, will be shut down for good on June 12th, 2012.

As regular MGO players mourn the loss of one of their favorite pastimes, Konami will be making all the expansion/Codec packs, and all Reward Shop items, absolutely free on April 24th. Hopefully this will mean a big spike in DLC map servers so I can get a fucking chance to play them more often. I blew $20 on that shit and barely got to play on any of them.

For now, though, let us give a warm salute to Metal Gear Online, faults and all.

Source Metal Gear Online

Posted in News, Top Stories | 4 Comments


Fan-made Metal Gear Movie in the works

February 13th, 2012 by John

While a big-budget Metal Gear movie, for better or worse, is unlikely to ever happen, several fan-made movies have been attempted. The most successful one being Metal Gear Solid: Philanthropy, by Hive-Division.

Now Loftworks Pictures also seems to be making up for Hollywoods incompetence; they are working on an adaptation of the original Metal Gear for the MSX2, depicting Operation: Intrude N313 (Solid Snakes first mission) and the Outer Heaven Uprising.

When Michael and I started Loftworks Pictures, we set ourselves a goal; to improve the standard in which video game adaptations are made. And whilst we may not be established and have very little or no reputation, we have no delusions in being household names or Academy Award winners, we just want to see videogame adaptations be given the same respect as novels or comic books, this means with passion and creativity without betraying the majority of the audience.

Our new short film will be our first step towards attaining that goal, as we tackle one of the most beloved and critically acclaimed videogame franchises of all time, Hideo Kojima’s Metal Gear (1987).

Now I can’t disclose too much information as to what we are doing with the short film, but I can tell you that we are following the exact principles that I have been writing about. We want the audience to experience the physical and emotional turmoil that Solid Snake must endure during his mission, as well as maintaining the state of the world created for him by Mr Kojima.

Theyre also holding a fund raiser to make Solid Snakes costume, and theyre even offering rewards and perks if you pay a certain amount! Be sure to donate before the deadline (52 days as of today.)

Source Official Loftworks Pictures blog, Facebook, Indie Gogo

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MGS3DS Demo Will Be Released This Thursday

February 13th, 2012 by John

With Metal Gear Solid 3D: Snake Eater just a few weeks away, Konami announced that the demo will be hitting the Nintendo eShop this Thursday, according to EuroGamer;

A demo version of Metal Gear Solid 3D: Snake Eater will slither its way onto the 3DS eShop this Thursday.

The trial will give gamers a forked tongue-taste of the stealth shooter classic. It has been completely revamped for the 3DS with sparkly new graphics and touch screen controls.

Sparkly is pretty accurate. Theres allot of bloom in the cutscenes.

The demo will support the Circle Pad Pro, so for those of you who hated Peace Walkers controls, cough up the dough.

Source EuroGamer

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